When a vampire is Embraced, their internal organs wither away, and almost all their body fluids are replaced by blood. The vampire who initiates the Embrace is the Sire the new vampire is the Sire's Childe. This causes the corpse to rise as a (very hungry) vampire, usually instantly. Vampires are created through the Embrace during the Embrace, a vampire drains a candidate of all their blood and replaces it with a small amount (generally a single drop) of their own. They are (more or less) preserved in a life-like state, but they do not age or die from illness. Vampire bodies do not function like the bodies of living organisms. It can be human, animal or vampiric blood (but animal blood is not as good, and vampiric blood has potentially troublesome supernatural properties - such as the ability to create a blood bond). Vampires need blood (which they call vitae) in order to sustain their undead bodies. It is a former human being that has undergone the Embrace of a vampire, being completely drained of blood and then fed some by his sire. The vampire that walks the World of Darkness is an undead creature. The concept of a vampire in WoD takes many elements from the folklore surrounding traditional vampires in Western culture, and adds a number of specific features for the sake of game mechanics. A vampire is a fictional creature in the role-playing games and books set in the World of Darkness settings by White Wolf Game Studio: the Classic World of Darkness and the Chronicles of Darkness (the "New World of Darkness").
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