![]() Making plants grow with water lasted a little longer, but I was sick of that mechanism as well by the third or fourth time I encountered it. Once you’ve played one pipe-rearranging puzzle you’ve played them all. Unfortunately the game doesn’t do anything with them. There are liquids that need to be guided away from/towards a target and airflows that must be redirected with pipes, and these could have added at least some of the variety that Trine 2 so badly needs. The game isn’t completely devoid of new gameplay elements, mind. If your answer is no, you’ll understand why I think Trine 2 is a pretty bad game. Can it support another full game? If your answer is yes, I congratulate you on your recent pre-frontal lobotomy. Now, ask yourself how strong and imaginative the concept of stacking boxes and planks on top of each other sounds. Portal 2 needed that extra spice to keep the player guessing, to keep their mind working, and to stop them from getting bored. If it had just been Portal all over again with slightly shinier graphics it would have rightly been pilloried because even though the basic concept is a strong and imaginative one, it’s nowhere near strong and imaginative enough to support two full games all on its own. It adds many new puzzle mechanisms – gels, light bridges, gravity beams, lasers, aerial faith plates – all of which opened up new possibilities for the portal-based gameplay. Portal 2 is also a fine game, but it is not the same game. It breaks ground for the basic portal concept but also carries it just about as far as it can go in the space of one short game. ![]() Portal was a fine game, but one which carries the reputation it does because it was so unexpected. The analogy I came up with that best describes Trine 2’s lack of effort involves another set of physics-based puzzlers: the Portal games. It has to develop the gameplay somewhat to justify me forking out another £6 for it. ![]() Unfortunately for Trine 2 it can’t get away with merely doing the same thing all over again. I didn’t like the original that much because it wasn’t anywhere near as clever as it could have been, but it was charming and managed to make stacking boxes on top of each other just about as fun as it can be, so I let it slide. ![]() I can’t, though, because Trine 2 doesn’t try at all. You know, I was halfway hoping I could use the pun “Trine 2 hard” somewhere in this review. ![]()
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